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You can’t swap your loadouts on the fly, for example. Some core mechanics are also needlessly quirky.
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Either hosts are kicking people or there’s something wrong with the online code it’s far more common to receive a server error message than it is to successfully enter a match. Playing co-op is better by far, but it’s currently tough to find a suitable squad. A radial order menu allows you to give rudimentary commands like Follow, Defend, and Heal, but it’s impossibly clunky to use during combat unless your Deathwing trooper has a deathwish.
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You have to tell your apothecary marine to patch himself up when his health is low–otherwise he just lets himself die. They don’t do anything on their own, either. Enemy mobs can easily overwhelm them, and they tend to stand their ground and shoot mindlessly in the face of bosses that destroy them in a matter of seconds.
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Trying to take out gun turrets is a huge exercise in frustration, as your pals tend to just stand in the open and get blasted until they die.ĪI Space Marines are prone to shuffling in place, turning their backs on attacking enemies right in their faces, and standing in the middle of doorways when you’re trying to seal off a room full of aliens. Your allies aren’t exactly dumb, but they’re limited in their abilities when it comes to choosing targets and taking cover. Unfortunately, squad AI is a major problem. You take the fight to the Genestealers in squads of three when playing with others online, or solo with bots filling out the ranks.
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Your allies aren’t exactly dumb, but they’re limited in their abilities when it comes to choosing targets and taking cover.īoth the personality and texture of combat are vaguely reminiscent of the original Space Hulk PC games. You just follow the orders leading from one corner of each map to another until you wrap up the final battle. Objectives never involve anything more than killing lots of Genestealers, taking out a boss alien, blowing something up, or turning something off or on. There are no weapons, no ammo, no health packs, or any other goodies to collect. Aside from shooting gas lines into flaming geysers and opening, closing, sealing, and smashing doors, you can’t do much to your surroundings. While everything does look great, there’s little room for interactivity. Everything is just as baroque and bloody as it ought to be, making for one of the most authentic video game interpretations of Warhammer 40,000’s striking aesthetic. It’s loaded with visual fan service like massive cathedrals, dissected bodies in laboratories, and humans wired into power systems. Pounding on enemies with melee weapons is even more ferocious, if a bit chaotic and hard to follow, with the medieval-styled swords and hammers that send flurries of blood and flesh into the air.ĭeathwing thankfully nails the look and atmosphere of the Warhammer 40,000 universe. Even the thump-thump-thump of the (relatively) lightweight storm bolter, the whir of an assault cannon, and the whoosh of a flamer are exhilarating because you feel like you’re doing real physical damage. There’s real weight to the thud of your weaponry and power armor as you stomp through dark corridors and chambers. On a positive note, battles are often as brutal as you’d expect from a Space Hulk game. Bigger and tougher baddies are introduced during the campaign–including some bosses capable of shredding squads with ease–but by and large, the tactics you employ at the start of the game will carry you to the end. Beyond a few minor variations, enemy Genestealers come in two forms: ones that rush at you gnashing teeth and slashing claws, and hybrids that shoot at you from a distance with guns, rocket launchers, and psychic blasts. All nine levels of the campaign are slogs where you trudge down one corridor after another, pausing only to incinerate predictable waves of enemies. Of all the issues, tedium is the biggest offender. For every impressive set piece and “wow” moment in combat, there are a dozen befuddling rules or mechanics that make you scratch your head in disbelief. Although this shooter from French developer Streum On Studio boasts the grim atmosphere and brutal combat that the Warhammer 40,000 universe is known for, there are too many problems here for even the most hardcore fan to endure for long. Space Hulk: Deathwing is not one of those games. Games based on licensed properties can sometimes cover up a multitude of sins by remaining close to their source material.